Huge advances have been made in driving simulator visual systems in the last couple of years, with many world-leading driving simulators adopting games engines to render their 3D visuals. For example, AVSimulation have developed the UXD Engine for SCANeR Studio, built using Unreal Engine.

 

This represents a revolution in the visual quality achievable within driving simulators, and it opens up a range of new use cases that rely on high quality visuals, for example ADAS system validation.

 

BUT – Only if your environment models are designed to work with these latest visual systems!

Upgrading an existing database makes sense for several reasons:

  1. There are significant cost savings compared to developing a new environment model from scratch.
  2. Upgrades can be scoped to fit your budget or targeted on key features, specific areas or new use-cases.
  3. Your expensive underlying logical map and complex scenarios that have been developed over many years are still valid and can continue to be used.

At Agility3 we have developed a methodology for efficiently upgrading existing driving simulator environments from formats such as OpenSceneGraph (OSG .ive) or OpenFlight (.flt), using the features available within games engines to give new life to even the oldest 3D environment models. Our methods include several optional layers of upgrade, so we can tailor the work to suit any budget.

…And that’s exactly what we recently did for Renault, delivering an upgrade to their Guyancourt driving environment model (you can read more about that here), so if that’s the kind of added value that you think could make a difference to your organisation’s engineering, verification and validation, ADAS, CAV, human factors and product innovation specialists, why not get in touch…