From individual items, vehicles, street furniture to buildings, large structures and complete large-scale virtual environments, we build 3D content to your specification.
Optimised and configured for real-time simulation and visualisation, to ensure smooth, efficient performance.
Integral to the development of our interactive 3D applications is the creation of great looking 3D content, developed with real-time performance in mind.
Many clients already have existing simulators, such as equipment simulators for training or driving simulators to support cutting edge research. A core part of our business is the development of 3D content designed specifically to meet the requirements of those existing simulators. Click here for more information specifically about the environments we develop for driving simulators.
We have expertise across a range of real-time platforms including Unreal Engine, Omniverse, Unity, Unigine and OpenSceneGraph to name a few. Our “PBR” workflows and modelling processes ensure high quality results and efficient working while providing the flexibility to delivery what you need the way you need it.
Most importantly, we recognise what makes a 3D model realistic and we care about producing great looking 3D art.